PRAY FOR REPENTANCE AND BE REBORN
Experience the modern classic, The Binding of Isaac, like you've never seen it before. It's a game too big to be called a sequel: Repentance takes Isaac to new heights of roguelike dungeon adventure, as the brave boy descends into the basement for his greatest challenge yet! Isaac's new quest takes him to unknown places he's never been, filled with horrible new enemies and bosses, weapon combos you've never synergized before and items he's never seen... unholy terrors from his wildest dreams and worst nightmares!
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Experience the modern classic, The Binding of Isaac, like you've never seen it before. It's a game too big to be called a sequel: Repentance takes Isaac to new heights of roguelike dungeon adventure, as the brave boy descends into the basement for his greatest challenge yet! Isaac's new quest takes him to unknown places he's never been, filled with horrible new enemies and bosses, weapon combos you've never synergized before and items he's never seen... unholy terrors from his wildest dreams and worst nightmares!
肉鸽鼻祖 黑暗宗教故事在最后留下了一个温柔的结局,算是对玩家的回馈 黑暗的画风恶心的怪物,尝试道具排列组合所带来的效果,带有肉鸽的特色 非常杀时间,而就这样一款不到10个g的独立作品却有很多让玩家们不得不停下来去思考探索的地方
伟大,无需多言
之前玩了200h+,操作失误被清空了,从头开始又玩了300h+。肉鸽游戏做到这个程度已经非常完善/出色了。这次没什么特别想说的,就是得提一嘴「挑战34:终极困难」,这tm是人做出来的?硬堆数值为难而难。熬了一个月最后才凭运气过的,啥比中的啥比关卡,通关后人都tm燃尽了,暂且搁置(靠,我好像忘了有控制板这么个辅助工具来着)
和朋友一起玩
很久没自己打了,最近都在云。自由度很大,很有独特味道的一部游戏。
最近又翻出来玩了玩 才能感觉到以撒作为肉鸽天花板的魅力
肉鸽真神
很需要经验的经典肉鸽,虽然一些机制显得古早,但长期量的积累将运营发挥到了极致
肉鸽天花板之一,无需多言
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