スーパーマリオUSA 游戏

  • 中文名: 超级马力欧USA
  • 开发: 任天堂情報開発本部
  • 发行: 任天堂
  • 音乐: 近藤浩治
  • 关卡设计: 田邊賢輔
  • 导演: 田邊賢輔
  • 程序: 中郷俊彦岩脇敏夫
  • 别名: Super Mario USA
  • Super Mario Bros. 2
  • Super Mario Advance
  • スーパーマリオアドバンス(GBA)
  • 超级马里奥USA
  • 平台: NES
  • GBA
  • 游戏类型: ACT
  • 游玩人数: 1-2
  • 发行日期: 1988-10-09(NES), 2001-04(GBA)
  • 售价: 4,900円
  • 官方网站: http://www.nintendo.co.jp/ngc/sms/history/smu/

谁玩这部游戏?

/ 7人想玩 / 58人玩过 / 1人在玩 / 2人搁置 / 7人抛弃
Super Mario USA is the second game in the Super Mario series. It originally was for the Nintendo Entertainment System, but was subsequently ported to many other systems. The game was originally released in America on October 9, 1988; and in Europe on April 28, 1989. As a result of Japan already having Super Mario Bros.: The Lost Levels as its second installment of the Super Mario series, the game did not make its debut in the country until after the release of Super Mario World on July 14, 1992 (hence, making it Japan's fifth installment of the series).

Super Mario Bros. 2 initially started out as the prototype sequel to the original Super Mario Bros.; however, it was scrapped during its development, and was replaced by Super Mario Bros.: The Lost Levels. The reasons included the technical limitations of the NES system making it difficult to produce a polished game featuring a vertical orientation and multiplayer features conceived for the project. It was decided to add more Mario-like elements, such as horizontal levels (though many veritcally oriented levels were retained in the final project). Being that the game had went through some development, Nintendo created the game Yume Kōjō: Doki Doki Panic for the Famicom Disk System during its agreement with the Fuji Television company. The game was changed in order to fit with the theme of the mascots of the company and their adventure. Regardless, it used the same engine as the original developed Super Mario Bros. 2, and also kept some of the Mario elements such as the items and basic game play in its reference.

After Nintendo of America deemed that Super Mario Bros.: The Lost Levels as being too difficult, Nintendo redeveloped Yume Kōjō: Doki Doki Panic back into a Super Mario Bros. game to be released in the countries outside of Japan. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing successful sales, Super Mario Bros. 2 has since been considered a classic Super Mario Bros. game around the world (including in Japan), and has since been released in many remakes including to being one of the Mario games featured in Super Mario All-Stars, and as well as having its own remake in Super Mario Advance.
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吐槽箱

爱生活甚于爱生活的意义 玩过 @ 2024-2-8 22:20

敖某造谣说黑历史,实际上绝对不是,有很多设定沿用后代,比如马里奥设定蓝裤子红衣服沿用至今和开创了拿钥匙开门的设定,所以说不是,换皮归换皮,质量还行

Anabel 玩过 @ 2023-12-22 00:44

别再说黑历史了,老任都承认正统性了,本作可玩性肯定是比失落关卡要强的

vec 玩过 @ 2023-12-6 20:44

抛开换皮的问题不说,游戏素质其实很好的。“拔萝卜”是主要玩法,但是玩法非常丰富,设计出了找钥匙、挖掘、Boss攻略等,甚至还能让你觉得“卧槽还能有这种操作”的关卡设计,能支撑起这么多内容,挺厉害的。这个才是真正的《马力欧2》而且里面很多的元素日后都继承过来了……原来的那个日本的马力欧 2 才是真正的黑历史。

coleete 玩过 @ 2023-12-3 11:56

游戏本身素质还行,欧美也没发售过换皮前的游戏,欧美来说这就是原作吧。我也没玩过换皮前,不过本作我小时候和3一起玩的 ,好玩是好玩,但拿来和3比就高下立判了。到了GBA复刻的时候才细细品味,比较印象深的还是拿红钥匙被追,小时候一直很怕这个。现在想想真的想笑。

brad 抛弃 @ 2023-3-6 13:19

GBA移植版别名:Super Mario Advance、スーパーマリオアドバンス

努斯万科 玩过 @ 2022-5-26 19:29

其实还是很好玩的,但是作为二十多年前的游戏,人物太容易死了,各种敌人转圈的球还有射子弹的太烦人了,后面我是不断sl过的,音乐不错,boss设计也挺好,最后一关通关的鸟嘴变成了敌人,挺有趣,最后的青蛙wart也很好。

T T 在玩 @ 2020-11-6 02:58

套皮,但本身的机制有趣,所以才能混到这样的历史地位//个人认为对敌人的抓握算是超马3的短暂握持和世界握持的前身//boss机制太单一,最后基本上一种算是打法,再加上本身会有大量相同的关底boss,无趣//对于玩法的发掘不够,譬如利用踩踏的特性移动,只出现了两次//又是弱智哑谜关,老游戏做不到有效的引导和提示,搞解谜的结果多半是膈应人//是在马造2了解usa的特性才会玩的,之前初见时直接弃了

狸猫君 想玩 @ 2016-10-27 03:35

,美版的黑历史的画面太酷了,红色小假面像死神一样,pow砖延续至今,还有四人不同的属性分配相当平衡

wildarm 玩过 @ 2016-9-28 15:43

毒蘑菇事件是任地狱和茂哥的黑历史。沿用1代的素材,难度疯狂,更接近那些抖m同人系列,这么重口变态的游戏只有小日本才能啃得下,所以only for jap。想进一步了解这段黑历史可以看看此视频:http://www.bilibili.com/video/av2149872。小时候一直以为拔萝卜才是正统续作,看完视频后才发现童年被忽悠。

Laser 玩过 @ 2016-7-22 21:39

美版超级马里奥2代。当初糊弄美国人民的马里奥版的《梦工厂心跳野餐》,后来在日本发现叫马里奥USA,后来又作为2代在GBA上重置。重制版还附赠了个马里奥兄弟(水管工)......不过真是相当不好玩,尤其和附赠的水管工相比高下立判。

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