Flower

谁玩这部游戏?

/ 112人想玩 / 256人玩过 / 9人在玩 / 16人搁置 / 7人抛弃
In a recent essay, London Books Review contributor John Lancaster complains that many games feel too much like work, a matter of "competitive, repetitive, quantifiable, measured progress towards goals determined by others" rather than playfulness or escapism. There's a certain truth to this - prioritising as they do steady investment over instant gratification, statistical achievement over sensory or imaginative thrills, the RPG and MMO genres in particular aren't worlds away from the daily grind of a corporate banker. Lancaster devotes a paragraph to The Movies, Peter Molyneux's take on the running of a film studio, which he describes as "almost as much of a budget-juggling, ego-massaging, logistics-forecasting pain in the bum as it would be in real life" - an example to which we might add that of, say, Nintendogs, a miniature management exercise with cute flicky ears. "Most video games," Lancaster concludes, "aren't nearly irresponsible enough."

Which leads us nicely to ThatGameCompany's Flower, an experience so luxuriantly laid-back, so entirely pressure-free, that the first thing I wanted to do when I finished the preview build was go to sleep (at which point, sadly, The Boss emailed to demand another ten-page feature). In Flower, the world of rush hours and paychecks is kept at a firm remove, a droning grey backdrop glimpsed through the window of a run-down apartment. The game's ample rewards, rather, are a matter of colour, light and sound.

Flower's premise is abstract but lucid. You must enter the dreams of the sagging plants on your windowsill in order to restore them to health. Each dream takes the form of a darkened verdant landscape, and the player is manifest as a gust of wind. Moving (or rather blowing) yourself over flower buds causes them to blossom, and as more and more buds open the earth and sky brighten from sepia dullness to National Geographic splendour. Once everything is in full bloom, the dreaming plant will blossom likewise.
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7.8 力荐
Bangumi Game Ranked:#754

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吐槽箱

WH @ 2019-11-16 18:49

第九艺术

归零终结 @ 2019-10-23 23:41

禅系游戏不适合现在的我,先标着哪天想起来了再来试试

咖喱 @ 2019-8-19 20:03

操作反人类,而且引导有问题

魔女旺旺仔 @ 2019-7-13 12:28

很美,但流程太短,也提不起多周目的兴趣。

谁来负责 @ 2019-6-23 22:53

操作太别扭。文艺还是挺文艺的

brad @ 2019-4-9 23:22

厉害啊,被最后一章感动到了

bewarm @ 2019-4-7 06:36

不喜欢

DDpzj @ 2019-3-30 01:23

艺术性满分,美的让我泪流满面。上一关花瓣还被钢筋电的外焦里嫩,下一关一堆花瓣就硬的能击碎钢筋水泥。操作和新手引导非常不友好。

帕里帕里 @ 2019-2-23 13:12

psv版的操作无法忍受。。。在感受到美好之前先感受到的是腰疼。

NPC TYPE R9 @ 2019-2-17 20:20

为什么花是美好的?回答就在这个作品里

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