DOUBLE DRAGON 3 The Rosetta Stone 游戏

  • 中文名: 双截龙3
  • 发行: TECHNOS JAPAN
  • 别名: ダブルドラゴン3 ザ・ロゼッタストーン
  • Double Dragon 3: The Rosetta Stone
  • 双截龍3
  • 双截龙3 街机版
  • 平台: PS5
  • ARC
  • Amiga
  • DOS
  • GB
  • MD
  • PC
  • 游戏类型: ACT
  • 游玩人数: 1 - 3人
  • 发行日期: 1990年11月
  • 开发: East Technology

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    Double Dragon 3: The Rosetta Stone (ダブルドラゴン3 ザ・ロゼッタストーン Daburu Doragon 3: Za Rozetta Sutōn) is a side-scrolling beat 'em up produced by Technōs Japan that was originally released as an arcade game in 1990. It is the third arcade game in the Double Dragon series.
    The game was not internally developed by Technōs Japan, who were busy working on other projects at the time such as WWF Superstars and The Combatribes. Instead a company called East Technology, whose previous work was the 1989 arcade shoot-'em-up Gigandes, was contracted to develop the third game in the series, resulting in a sequel with a drastically different gameplay and graphic style than its predecessors. The game was controversial upon its release due to the addition of item shops where players acquire power-ups by inserting real money into the cabinet, which was removed from the later Japanese release after negative feedback from playtesters.
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    吐槽箱

    vec 玩过 @ 2024-4-11 15:05

    我傻眼了,真不知道为什么变成一格一格的移动的样子,使得游戏看起来卡卡的。这不是机能问题,游戏往前走时背景的滚动极其顺畅…… 就是这一点败坏了体验了,这还是 1990 年的游戏,真搞不懂。最终Boss战太丧心病狂了,Boss甚至会意念动力,把角色移动到空中摔下来。接近Boss吧,她又会飞走,给整成解谜游戏了。其实也不坏,总比那些堆血、堆小怪要好多了。可是这移动方式真的……我觉得这游戏在当时一定是暴死的,因为当时全世界都风靡《快打旋风》。而这部连最基本的移动都做不好……

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