Killer Instinct 2 游戏

  • 中文名: 杀手本能2
  • 开发: Rare、Code Mystics
  • 发行: Midway Games任天堂Xbox Game Studios
  • 别名: Killer Instinct 2 Classic
  • 平台: ARC
  • Xbox One
  • 游戏类型: FTG
  • 游玩人数: 单人、多人
  • 发行日期: 1996年1月
  • 其他发行日期: 2014年10月15日(Xbox One)

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    谁玩这部游戏?

      Killer Instinct 2 is a 2.5D fighting game developed by Rare, published by Nintendo and manufactured by Midway for arcades in 1996 as a sequel to Killer Instinct (1994).

      As with the first game, Killer Instinct 2 relies on an automatic combo subsystem in its matches. The matches, as with Killer Instinct, revolve around a three strength system (Quick, Medium and Fierce). However, normal moves have lost a lot of their priority and range, as well as gaining extra recovery time. Throws have been added into the game to deal with blocking characters (as opposed to the top attack in Killer Instinct). Additionally, characters can be knocked down much easier with normal moves than in the first game, ending the possibility of opening with a 'glitch' combo and also weakening the effectiveness of normal moves. Normal special moves no longer are judged on priority, but instead follow a three tiered 'rock, paper, scissors' system, in which a certain special move will always break another certain special move (similar to the three tiered system in Soulcalibur).
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