Gabriel Knight 3: Blood of the Sacred, Blood of the Damned is a point-and-click adventure game, developed and published by Sierra Studios for Microsoft Windows, and released in 1999. The sequel to 1995's The Beast Within: A Gabriel Knight Mystery and the third title in the Gabriel Knight series, the game's story focuses on the lives of Gabriel Knight, an author who is descended from a family that combats supernatural evils, and Grace Nakimura, a student who assists Gabriel, as they become engaged in a case that involves tracking down a kidnapped infant by vampires that is connected to the Holy Grail and Jesus. The setting is based on a real-life conspiracy theory about a hidden treasure, and involves elements of history and myths surrounding the Grail, vampires, and the Knights Templar.
Unlike previous installments, the game was fully rendered in 3D with a far greater level of puzzle solving and exploration, and featured a score that expanded upon some of the piece used in previous titles. Due to a return to animated scenes, Tim Curry returned to reprise his role as the voice actor for Gabriel; the character of Grace was recast a second time. The game was the last to be published by Sierra in the wake of the crash of the adventure video game industry, but was not a commercial success as its predecessors. It however managed to receive mainly positive reviews from critics, with two of its puzzles receiving polarising feedback on their construction – one for being frustrating, the other for being well crafted.
The game was released as part of Sierra's Best Seller Series in 2001, and re-released for GOG.com in 2010, and Steam in 2016.
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Unlike previous installments, the game was fully rendered in 3D with a far greater level of puzzle solving and exploration, and featured a score that expanded upon some of the piece used in previous titles. Due to a return to animated scenes, Tim Curry returned to reprise his role as the voice actor for Gabriel; the character of Grace was recast a second time. The game was the last to be published by Sierra in the wake of the crash of the adventure video game industry, but was not a commercial success as its predecessors. It however managed to receive mainly positive reviews from critics, with two of its puzzles receiving polarising feedback on their construction – one for being frustrating, the other for being well crafted.
The game was released as part of Sierra's Best Seller Series in 2001, and re-released for GOG.com in 2010, and Steam in 2016.
完全3d化,还有些许闪光但处处都透着力不从心了,体验上比较糟糕,bug,3d不成熟导致一些交互很别扭,技术表现力局限带来的审美断崖等等,好在剧本风格、故事、人物的性格和世界观得到了高水准的继承,也是让人能坚持下去的动力。本作最出彩的还是迷题系统,有一个模拟现实数据库和查询分析功能的电脑系统,主线迷题分散的线索网通过这个系统整合并完成主要的游戏性设计,解谜快感和代入感都非常强烈,还有那个“红蛇”手稿迷题,查了攻略才弄明白并且在查询过程中了解到当年“最伟大迷题之一”的评价,确实实至名归,对我也算是一种拾遗了。