Sword Master 游戏

  • 中文名: 剑王
  • 别名: ソードマスター
  • 平台: FC
  • 游戏类型: ACT
  • 游玩人数: 1
  • 发行日期: 1990年12月21日
  • 开发: Athena
  • 发行: Athena

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    Sword Master is a side-scrolling action game developed for the Nintendo Entertainment System. The game is set in medieval fantasy setting and focuses primarily on strategic fighting using shield and sword.

    The Sword Master is a knight who was summoned into a kingdom in order to defeat an evil wizard and powerful demon which he summoned. The game follows the knight as he marches through forest, village, and all around the enemy's castle, until both the wizard and the demon are destroyed.

    The player must use sword and shield to battle through 7 game levels, from the forest, to a cursed town, to multiple levels of the villain's castle lair. The player encounters giant bats, wolves, skeleton warriors, evil knights, wizards, lizard men, gargoyles, and other fierce enemies on his quest. The Sword Master can swing his sword, defend with his shield, and gather power-ups which enable him to change his form. For example, the Sword Master can transform into a mage and cast offensive magic spells.
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    吐槽箱

    . 玩过 @ 2023-12-28 10:14

    非一线厂90年的横版动作,角色比例中等偏大看着很舒服,怪物种类略少美术表现也一般,手感还可以,系统上不乏出彩之处,一个是强调盾牌格挡并且是有方向性的多段格挡,另一个是加入了经验值升级系统并且经验值同时起到mp的作用,主角可以变身法师用经验值释放魔法。经验值可消耗这点可以当做资源规划的一部分被接受,但直接变身用现在眼光看衔接的有些莫名其妙而且有些画蛇添足之嫌,收集魔法消耗经验值释放远程的法师和躲跳斩近战战士是两套貌似对立其实为了平衡的逻辑,魔法剑士完全允许这两套机制共存还更有代入感,许是原本设计更复杂技术实现能力拖了点后腿吧。最终战骑士车轮战的设计特别酷。

    かふう ちの 玩过 @ 2015-3-26 01:35

    这个当年玩的感觉惊艳.美术风格好.动作要素赞:出招,格挡,剑士变身魔法师走魔法流...音乐有些萎.虽然难度不比早期恶魔城,但技巧性也是相当强.对付小敌就需核心准确判断.BOSS设计经典,尤记得第二关底和BOSS拼剑,可以跳到它背面,迅速一波砍死,因为它不会转身(不少大怪都可这么阴死)...boss rush华丽,最终关卡连续鏖战很帅(敌人有一招不伤血.不知是否是盗版卡带的bug..)

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