2021-12-7 10:04 /
结局了。改命神原来早死了,那个幽灵是他研究期间的其中一位助手(类似记忆的备份),他目的说是拯救女儿,实际是在这过程中重塑自我。所以这故事概要某种意义可以称为我这个容器里思绪的斗争如何影响第九界。最后结局我选了''merge all the castoffs into my own consciousness''&阿里葛恩回到家人的所在地、伊瑞提斯的''冒险''才刚开始、莱茵虽说抱着''寻找真正的家人''这目的与我同行,可大抵是把我当世上唯一的依靠了。 其他没带上的队友都死了,虽然伊瑞提斯好像也死了,怎么这样,我觉得跟着我的队友结局都好惨(。)

同伴之间最后的对话还是让我蛮感慨的:
最后遗弃者 Turn to your companions. "What will you do now?"

阿里葛恩-"First order of business is to get out of the Bloom. Maybe head back to Ormen. I need to let my people out. After that... ify you happen to be in the area, I'd be happy to introduce you to my wife and daughter.

伊瑞提斯-"Do? Now? The now has never felt so much like an end until. well, now. I suppose... I could find another beginning? That's what I'd like. Saving the world for someone else. "

莱茵-"I still need a home, right? I'm staying with you until I find it." She slips her hand into yours. Hers seems larger than it did when you first met her.

33.2小时通关,7/10. 写几句游玩感想。这是款让我没啥兴致二周目的游戏,毛病就跟steam评论区少有的中文评论那样,很挑人。我打下来觉得整个架构是文本主导的,战斗系统节奏很慢,导致特憋屈&没意思。汉化大半是机翻&反正到中盘就几乎没翻译了,能看懂英文可以考虑下别打汉化,不过有不少地方汉化的构筑很精妙,特别想夸夸,可惜负责的汉化团队似乎爱不太够,没能把整个汉化工序给完善,颇遗憾的。这游戏也有特别多可惜的地方,如果战斗系统能改善&巧妙地用这点来把一切串联起来的话体验一定会上一个梯队,从游玩过程中慢慢揭开世界观的面纱大抵是本作乐趣的核心了吧?是一款跟Tyranny一样让人惋惜的游戏。

我心里Tyranny>>>扭蒙拉之潮 。后者是真的不上不下的,有太多可惜的地方,于我7这个区间没毛病,可有不少地方比不过同区间的大部分游戏。。。