Everything 游戏

  • 中文名: 万物
  • 发行: David OReilly、PLAYISM (Japan)
  • 平台: PC
  • 游戏类型: 休闲 / 模拟
  • 发行日期: 2017-04-21
  • 开发: David OReilly

谁玩这部游戏?

/ 4人想玩 / 18人玩过 / 1人在玩 / 1人搁置 / 1人抛弃
Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe.

Learn to transform yourself to create worlds within worlds within worlds, or let go any time to allow Everything to take over and produce a never ending documentary about the world you live in.

Narrated by the inspiring philosophy of Alan Watts, and featuring a rich score from composer Ben Lukas Boysen, Everything will give you a new perspective on life.
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讨论版

吐槽箱

Dand_rio @ 2022-11-9 14:22

感觉是理论可视化工具。由于理论录音的推进是由玩家进程控制,但传统意义上的玩家不一定、甚至是一定很难 get 到理路,使得自己的行为和录音难以对应。如果加上明确的目标,来保证视觉的变化甚至玩家动线符合要叙述理论的视角转换,会让这个形式对理论阐释的联想作用更显著。

mintpie @ 2021-7-10 01:37

大部分时间都不知道该做什么。听着阿兰瓦茨的讲座从微观世界到宇宙星系逐级变换还算是有趣的体验。游戏带有强烈存在主义倾向,万物都是“会思考的芦苇”,在荒诞的世界中创造自己存在的意义。以我浅薄的理解,本作在主旨上似乎与尼尔人造部队有些类似。本游戏最大的意义大概是每次打折时“Everything is 80% off”的梗了。

陈华杰huajiejack @ 2020-12-30 21:07

有点无聊,不对我口味

塔塔塔 @ 2019-3-1 13:08

名副其实…

奈白不弍 @ 2018-3-23 22:17

“我是谁,我从哪里来,要到哪里去。”

いんじゃ @ 2017-9-5 05:18

继《山》之后又一款玄学大作 bgm38 , 虽然是同一个作者,不过这作还是比较良心的

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