Vainglory 游戏

  • 中文名: 虚荣
  • 平台: iOS
  • Android
  • 游戏类型: MOBA
  • 发行日期: 2014-11-16
  • 售价: 免费

谁玩这部游戏?

/ 63人玩过 / 3人在玩 / 1人搁置 / 9人抛弃
Vainglory is a multiplayer online battle arena (MOBA) video game by Super Evil Megacorp for iOS and Android. Designed for mobile platforms, it is a simplified version of the PC-based genre wherein two opposing teams of three players fight to destroy the enemy base by controlling the path between the bases, which is lined by turrets and guarded by enemy minions. Off the path, players battle for control points that supply extra resources. The game was released for iOS on November 16, 2014, after being soft-launched for over half a year. The Android version was released on July 2, 2015.

The game's development began in early 2012 when Super Evil Megacorp was formed by a team of game development veterans to design and build a MOBA for tablet devices. The game was unveiled at Apple's September 2014 iPhone 6 announcement event to demonstrate the platform's Metal graphics API. The team sought to make a game that would entertain players for thousands of hours and encourage in-person multiplayer experiences similar to that of a LAN party.

Vainglory received generally favorable reviews. Critics praised the game's graphics, characters, and level design, but criticized its lack of team communication features. Reviewers disagreed on the game's degree of accessibility to newcomers. The Guardian named Vainglory the "best" iOS game of 2014.
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吐槽箱

Exia @ 1d 20h ago

独特的点控设计对于操作精度与密度要求过高 画面质量在当时市面上应该是首屈一指的存在 与多数非腾讯系moba手游衰落的原因相似 落后的社交系统和较高的操作门槛无法有效吸纳新玩家 被迫进入玩家流失-服务器缺乏维护-游戏体验下滑-玩家流失的恶性循环

ハローチープヲ @ 2024-3-14 10:14

av19090394 只玩过这么一个MOBA

星芒月幻 @ 2024-1-7 17:05

让人惋惜的手游moba 点控独特而有趣

Leitmotif @ 2024-1-4 19:48

停服真可惜阿

影约 @ 2023-11-14 01:08

补标,挺好的moba手游,可惜了

某科学的十万伏特 @ 2023-9-28 19:42

如此良心的移动端moba

阿空 @ 2023-7-7 22:29

神moba,上乘的设计,但对玩家的把控和服务差王者荣耀一个银河系。但不妨碍我对这个游戏的热爱,海希安已融入我的灵魂

LaSola @ 2023-1-30 04:33

海希安已融入我的灵魂

Op.10 No.5 @ 2022-8-31 11:39

很可惜的游戏

帕里帕里 @ 2020-9-25 22:01

虚荣这个游戏至少在14年能打爆所有同行,与《混沌与秩序英雄战歌》一比较,把后者都锤到不知道哪里去了,这确实才是一个手机端moba应该有的样子。不过我18年再玩的时候,倒是觉得这游戏可能受限于自己主打的3v3模式,体验拓展早早达到上限。王者学了3v3地图后,虚荣除了画面确实已经没什么太大优势了。更何况你一个3人极重配合的游戏,队内沟通还停留在表情,就离谱。

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