Flower

谁玩这部游戏?

/ 115人想玩 / 277人玩过 / 9人在玩 / 17人搁置 / 8人抛弃
In a recent essay, London Books Review contributor John Lancaster complains that many games feel too much like work, a matter of "competitive, repetitive, quantifiable, measured progress towards goals determined by others" rather than playfulness or escapism. There's a certain truth to this - prioritising as they do steady investment over instant gratification, statistical achievement over sensory or imaginative thrills, the RPG and MMO genres in particular aren't worlds away from the daily grind of a corporate banker. Lancaster devotes a paragraph to The Movies, Peter Molyneux's take on the running of a film studio, which he describes as "almost as much of a budget-juggling, ego-massaging, logistics-forecasting pain in the bum as it would be in real life" - an example to which we might add that of, say, Nintendogs, a miniature management exercise with cute flicky ears. "Most video games," Lancaster concludes, "aren't nearly irresponsible enough."

Which leads us nicely to ThatGameCompany's Flower, an experience so luxuriantly laid-back, so entirely pressure-free, that the first thing I wanted to do when I finished the preview build was go to sleep (at which point, sadly, The Boss emailed to demand another ten-page feature). In Flower, the world of rush hours and paychecks is kept at a firm remove, a droning grey backdrop glimpsed through the window of a run-down apartment. The game's ample rewards, rather, are a matter of colour, light and sound.

Flower's premise is abstract but lucid. You must enter the dreams of the sagging plants on your windowsill in order to restore them to health. Each dream takes the form of a darkened verdant landscape, and the player is manifest as a gust of wind. Moving (or rather blowing) yourself over flower buds causes them to blossom, and as more and more buds open the earth and sky brighten from sepia dullness to National Geographic splendour. Once everything is in full bloom, the dreaming plant will blossom likewise.
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7.8 力荐
Bangumi Game Ranked:#860

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邱梓冰 @ 2020-7-31 14:24

文艺作品的典范,禅什么的实在不怎么懂,文艺作品还是太难理解了,故事的内涵什么的也分析不出来,文艺是真的,倒是挺治愈的,最后一章还是挺温暖的,流程极其短,2个小时左右,操作方面有些不尽人意,比较难受。

Lain__ever @ 2020-7-7 23:22

7.5,各方面联想到银河铁道之夜。

邃茫砾 @ 2020-6-28 22:07

大师,我还是没有悟。。。 game play给我的快感并没有多大,所表达的人与自然的想法对我也没有多大触动

padorax @ 2020-4-14 22:43

操控性略差,开花必须飞得足够低,只往前飞会碰不到,应该扩大触发范围。到后期花变多了好像也没有使得触发更容易,有些破坏游戏体验。但总得来说这游戏实际玩起来还是很不错,pc版画面在现在也很好,简单的操作就能带来非凡的体验。

Ringo @ 2019-11-16 18:49

第九艺术

归零终结 @ 2019-10-23 23:41

禅系游戏不适合现在的我,先标着哪天想起来了再来试试

咖喱 @ 2019-8-19 20:03

操作反人类,而且引导有问题

魔女旺旺仔 @ 2019-7-13 12:28

很美,但流程太短,也提不起多周目的兴趣。

Sjs @ 2019-6-23 22:53

操作太别扭。文艺还是挺文艺的

brad @ 2019-4-9 23:22

厉害啊,被最后一章感动到了

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